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NPC Generator

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Advanced [show]


Anthony Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely grey suit with pastel socks and a vest with buckled shoes. His golden hair is matted, messy, and big. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Anthony Oakley, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)17 (+3) 9 (-1)14 (+2)
Skills Investigation +5, Perception +1
Senses Passive Perception 11
Languages Common, Celestial, Auran, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: Amber (70 gp). Rhodochrosite (16 gp). Hematite (16 gp). 1 Tanglefoot bags.


Social Check DCs


Wymar Hallewell, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a faded coat and loose pants complete with broad hat. His clothes are grease stained in places. He has a long chestnut beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.

History: Born to a Bookbinder, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Immigrant, Religious. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Wymar Hallewell, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Brown-green garnet (100 gp).


Social Check DCs


Theobald Elton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He wears his brown hair up. This hazel eyed southerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Sensitive. Bonds: Military, Religious, Mentor. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Theobald Elton, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brass mug with jade inlays (500 gp).


Social Check DCs


Gilbert Harley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time, and he perpetually has his falchion ready. He wears his blonde hair up. His eyes are blue and beady.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his father was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Military, Nature. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Gilbert Harley, Male Human Sorcerer 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 400 gp. 1 Masterwork manacles.


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky black painted plate armor. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is short and auburn. His thin eyebrows rest above his beady green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Don Marlee, Male Human Monk 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs

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