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NPC Generator

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Advanced [show]


Thomas Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. His blonde hair is still thick. His skin is flawless and his blue eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Optimist. Bonds: Attractive, Rich, Immigrant. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Thomas Lincoln, Male Human Warrior 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Auran, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Lapis lazuli (11 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Adelard Windsor, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple white robe with brown stripes complete with hood. His silver hair is knotted and matted. His violet eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Adelard was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Pacifist, Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Adelard Windsor, Male Human Barbarian 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Merchant does. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a Stetson hat to cover his moderate length chestnut hair. His amber unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Merchant and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Job, Adventurer. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Adelard Mitchell, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 70 pp. 1 Half-Plate.


Social Check DCs


Hubert Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His chestnut hair is still thick. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: Military, Rich, Family. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Hubert Branson, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 400 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Guy Reed, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his sai, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has wavy auburn hair. He is very pretty but has cold, dead eyes.

Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Cook.

Motivation: Sabotage a competitor; and to be a shipwright again

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Reed, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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