Adelard Wheatley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear grey clothing when he does not wear armor. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west to a Bowyer, Adelard learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Bowyer and occasionally as a mercenary.
Motivation: Obtaining odd cultural Human artifacts is his passion; and an old rival family wants him found
Ideals: Impeccable, Justice. Bonds: Job, Adventurer, Family. Occupation: Bowyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Clerebold Camden, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and dresses in collared shirts and wears a proper scarf over his head. His right hand appears badly burned and disfigured. His red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.
History: He was born in the north, but his parents moved at a very young age to the east. He worked as a nervous Sculptor and found it very stressful. He has drifted from career to career and currently works as a Sculptor.
Motivation: He has a crush on the local Engraver; and he wants to get laid
Flaws: Insomniac. Bonds: Job, Has a crush, Immigrant. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 600 gp. Banded agate (10 gp).
Simon Carlton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and brown handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is thinning but still full. His violet unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.
History: Simon was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1 Minor magic item.
Hubert Vance, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Jeweler uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his chestnut hair in a pixie cut. He has a dull look in his amber eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born in the west to a Jeweler, Hubert learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He left for the west, certain he would find work there.
Motivation: He is unsatisfied with his job; and further expansion of business
Bonds: Job, Attractive, Enemies, Immigrant. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 9 (-1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Wymar Enfield, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His wide-brimmed hat is riddled with cuts and holes. His fierce hazel eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Wymar hails from a village terrorized by drow. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A deep hatred of drow.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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