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NPC Generator

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Advanced [show]


Raymond Churchill, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black tunic with tan highlights, and long yellow pants that bunch up around his shoes. His hair, while still mostly white, has prominent grey streaks. He has several tiny emerald earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Knight, but he got bored and became a Animal Trainer. Days after completing his studies, news broke out that his hometown was attacked by goblins. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and balancing his hectic life and new animal trainer responsibilities is difficult

Flaws: Disease. Bonds: Attractive, Rich, Religious, Job, Enemies. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Raymond Churchill, Male Human Adept 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)9 (-1) 7 (-2)13 (+1)
Skills Investigation +2, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Violet garnet (1300 gp). Smoky quartz (70 gp). Moss agate (5 gp). Bloodstone (70 gp).


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His moppish blonde hair is in a traditional bowl cut. His brown eyes dart from person to person.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the east his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Server

Voice: Nasally tone

Attributes [hide]

John Windsor, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Chrysoberyl (50 gp). Peridot (60 gp). 1 Tanglefoot bags.


Social Check DCs


Heward Tindall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To unite with his sister; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Attractive, Family. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Tindall, Male Human Sorcerer 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp.


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his lance ready. He has a long red beard with little hanging trinkets. He wears large thick round spectacles.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Guard business at a young age. He helped his father out around the business and became quite the natural. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Bentham, Male Human Rogue 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Gerard Barton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair is lengthy. His brown unseeing eyes seem to look past you.

Personality: This man loves music and to teach people music more than just about anything. He also is a firm believer in the manly ideal.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease, Impulsive. Bonds: Family, Adventurer. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Gerard Barton, Male Human Warlock 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Hematite (6 gp). Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs

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