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NPC Generator

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Advanced [show]


Gerard Sheldon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is typically in his Sellsword uniform. His blonde hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A powerful necromancer made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern; and to be a ruler again

Flaws: Shy, Insane. Bonds: Job, Attractive, Mentor. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Gerard Sheldon, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adam Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His blonde hair, when down, is lengthy. His eyes are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Justice, Fighting. Bonds: Attractive, Rich, Nature. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Adam Tinley, Male Human Wizard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Norman Stanton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His red hair is cut short. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered music. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Justice, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Norman Stanton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)18 (+4) 13 (+1)10 (+0)
Skills Insight +3, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Chain shirt.


Social Check DCs


Bernard Davenport, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: Bernard hails from a village terrorized by brigands. In his 14th year, his parents were killed by a brigands raid, leaving Bernard alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of brigands

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Enemies, Religious. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Bernard Davenport, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)15 (+2) 12 (+1)18 (+4)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 60 pp.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his spear ready. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.

Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, In love. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Theobald Dumph, Male Human Monk 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs

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