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Advanced [show]


Patrick Harley, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears baggy red pantaloons and a grey scarf. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise hazel.

Personality: A skeptical and narcissistic man, Patrick's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Patrick studied abroad. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Debt. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Patrick Harley, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Minor magic item.


Social Check DCs


Clerebold Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is muscular with a powerful set of arms. His hair is blonde and very short. His green eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Clerebold Hallewell, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)6 (-2)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 20 pp.


Social Check DCs


Arnold Read, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of daggers on his belt, each one with a opal on the hilt. His hair is blonde and curly. His blue eyes peer out from beneath his broad pastel hat.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Crown-heir, Arnold learned a great deal about his mother's area of expertise. He worked as a nervous Crown-heir and found it very stressful. He struck the Crown-heir job and began his own company from there.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Fighting. Flaws: Racist, Selfish. Bonds: Attractive, Job, Enemies. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Arnold Read, Male Human Warrior 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)15 (+2) 18 (+4)11 (+0)
Skills Deception +3, Medicine +7
Senses Passive Perception 14
Languages Common, Goblin, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He has a large grey mantle and cape that has been intricately interwoven into his green robe, and his gloved hand is found clutching a spear. He has done his best to style his red hair to look like a famous performer. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Flaws: Shy, Disease. Bonds: Family, Rich. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Gerald Everly, Male Human Fighter 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +4

Possessions: 600 gp. Alexandrite (400 gp). Golden pearl (90 gp). Red garnet (90 gp).


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Trym Payton, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs

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