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NPC Generator

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Advanced [show]


Heward Hastings, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white costume with the symbols of strength on his torso. He wears a Stetson hat to cover his moderate length silver hair. His eyes are amber and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heward was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 7 years.

Motivation: Further expansion of business; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Philantrophist. Bonds: Slave, Job, Nature. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Heward Hastings, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. Red garnet (70 gp). Rock crystal (70 gp). Jet (70 gp).


Social Check DCs


Balimaar Asheton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears many layers of old clothing at all times. His golden hair is cut jaggedly and amateurishly. His eyes are brown and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Balimaar was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Fortune-teller soon after.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Family. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Balimaar Asheton, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Red-brown spinel (140 gp). Banded agate (6 gp). Freshwater pearl (6 gp).


Social Check DCs


Tim Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. His tied-back hair is brown. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Stableman and found it very stressful. He has worked as a Stableman like his mother before him.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Rich, Job, Adventurer. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Hadlee, Male Human Commoner 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Geoffrey Paxton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown leather gloves, a brown jacket, and tight pants. His black hair is braided into rings. This gray eyed southerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has set out to sabotage the competition.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Philantrophist. Bonds: Religious, Immigrant, Job, Family. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Geoffrey Paxton, Male Human Sorcerer 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anselm Langston, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His silver hair is cut short. His eyes are a pleasant gray.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Optimist. Flaws: Depressed, Shy. Bonds: Rich, Family. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Anselm Langston, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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