Lance Hallewell, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear tan clothing when he does not wear armor. His hair, while still mostly white, has prominent grey streaks. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.
History: He got into the Barkeep business at a young age. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He seems to be bored by most things; and wants to open a new tavern
Ideals: Professionalism, Gifted. Flaws: Ugly, Insomniac, Mundane. Bonds: Job. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Wymar Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large grey jacket. His blonde hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.
History: Born to a Unemployed, his mother struggled to pay the bills. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp. 1 Minor magic item.
John Marlee, Male Human [Permalink]
Personal [hide]
Description: This southern man tends to wear a red poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His white hair is long and unkept. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of southern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 5000 sp.
Odo Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his pastel robe and has his sickle always slung over his shoulder. His auburn hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful slaver made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: Regain custody of his son; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Mentor, Family. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +2
Possessions: Aquamarine (1600 gp).
Hunter Vance, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Carpenter in town.
History: Sold as a small child to a necromancer, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and marry his brother to traveling adventurers
Bonds: Attractive, Job, Mentor, Family. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 2900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
