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Advanced [show]


Miles Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length golden hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is content; and to end his boredom

Ideals: Fighting, Athletic, Pacifist. Flaws: Secretive, Mundane. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Miles Marlee, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4

Possessions: 1000 gp. Red spinel (150 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of his god on his torso. He carries with him a set of longbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Charles was born in the north. At a young age he loved to build and create. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Entrepeneur, Persistence. Flaws: Shy. Bonds: Military. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Gracey, Male Human Ranger 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 6000 sp.


Social Check DCs


Randal Elton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears just a brown suit. He is tall, broad shouldered and powerfully built. His white hair is thinning but still full. He has a tattooed face.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of western immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Randal Elton, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Shane Royston, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His hair is silver and very short. His brown unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. His psionic abilities were realized during a raid on his village. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Poor. Occupation: Doctor

Voice: German accent

Attributes [hide]

Shane Royston, Male Human Commoner 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Patrick Harper, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long chestnut beard with little hanging trinkets. His blue eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: A powerful brothel owner made him what he is. After coming to the age of reason, Patrick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and his religion dominates his actions

Ideals: Philantrophist, Persistence, Gifted. Bonds: Poor, Mentor. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Patrick Harper, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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