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NPC Generator

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Advanced [show]


Percival Reed, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Glassblower. His hair is cut close to his head. His eyes are a pleasant blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.

History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his poetry dream.

Motivation: Sabotage a competitor; and to be a roofer again

Ideals: Artistic. Flaws: Greedy, Impulsive. Bonds: Job, Mentor. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Reed, Male Human Warrior 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His eyes are a pleasant brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Adventurer business at a young age. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Odo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Odo Winterbourne, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 14000 cp.


Social Check DCs


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is heavily combed to the right. His amber eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Bookbinder

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Ramsay, Male Human Barbarian 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kody Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His moppish brown hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich western family. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Slave, Rich. Occupation: Bookbinder

Voice: Nasally tone

Attributes [hide]

Kody Hadlee, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 9 (-1)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alex Hamilton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is typically in his Map Maker uniform. His white hair is drawn into a tight pony tail with a cross scrunchie. His hazel eyes peer out from beneath his wide-brimmed green hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Alex was born the youngest of three triplets. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Alex Hamilton, Male Human Expert 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)16 (+3) 8 (-1)17 (+3)
Skills History +5, Performance +5
Senses Passive Perception 9
Languages Common, Giant, Auran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 15000 sp. Silver pearl (90 gp).


Social Check DCs

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