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NPC Generator

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Advanced [show]


William Ryley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his chestnut hair up in a very large beehive style do. This amber eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south to a Miner, William learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job

Ideals: Disciplined, Opinionated, Fighting. Bonds: Adventurer, Job. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Ryley, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20000 cp. Black pearl (300 gp). Tiger eye turquoise (14 gp). Blue quartz (14 gp). Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


John Bentley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized black coat. He is tall, broad shouldered and powerfully built. He wears a small hat to hide his balding. He has brown eyes and a black hat with a grey feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

John Bentley, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 14 (+2)7 (-2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 500 gp.


Social Check DCs


William Washington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a violet suit, grey shirt, and green tie. He wears a broad hat to hide his balding. This amber eyed westerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.

History: Gifted from a young age, William studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Disease, Insane. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

William Washington, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 10 (+0)17 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 22000 cp. White opal (700 gp). Iolite (70 gp).


Social Check DCs


Manfred Rowley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is red. His eyes are gray and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Miller again.

Flaws: Ugly, Fearful. Bonds: Rich, Job, Military. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Manfred Rowley, Male Human Barbarian 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)9 (-1) 7 (-2)16 (+3)
Skills Arcana +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. Black star sapphire (700 gp). Freshwater pearl (10 gp).


Social Check DCs


Gerard Harrington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is thinning but still full. His eyes are blue and beady.

Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Gerard Harrington, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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