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Advanced [show]


Robert Blackwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears white cloth garments or leather armor. His golden hair is braided into rings. His hazel eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. A gifted student he started as a Unemployed, but he got bored and became a Engraver. He then took over the family business and is one of the better Engraver for hire.

Motivation: To be a Unemployed again.

Ideals: Impeccable, Pacifist. Bonds: Immigrant, Military, Job. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Robert Blackwood, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Nature +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. Jasper (70 gp). Blue quartz (5 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Ernest Cromwell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in earthy colors with a yellow and violet handkerchief worn on his left side and is in decent physical shape. His hair is short and chestnut. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Religious, Job. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Ernest Cromwell, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2000 sp. Jade (90 gp).


Social Check DCs


Theobald Branson, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Nature, Family. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Theobald Branson, Male Human Wizard 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 53 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 800 gp. Deep blue spinel (1300 gp). Sard (80 gp). Sardonyx (80 gp). Jasper (80 gp). Golden yellow topaz (1300 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Coombs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. He sports a long white beard, and similarly colored long hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Logical, Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Slave. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Everard Coombs, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 26000 cp.


Social Check DCs


Rolf Gentry, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a pastel suit, brown shirt, and green tie. He is bald on top and has large auburn tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich southern family. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Ugly, Secretive, Racist. Bonds: Military, Rich. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Rolf Gentry, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 6000 sp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs

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