Roland Livingstone, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 5 years old his parents immigrated from the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Immigrant, Rich. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 11 (+0) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Star ruby (700 gp). Chrysoprase (20 gp). 1 Darkwood Shield. 1 Breastplate.
Dustin Royal, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: To end his boredom; and he wants revenge against gnolls
Flaws: Insane, Antagonistic, Mundane. Bonds: Attractive, Enemies. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Snowdon, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He has worked as a Butcher like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Mundane. Bonds: Job, In love. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (160 gp). 1 Buckler. 1 Breastplate. 1 Full Plate. 1 Full Plate.
Trym Blyth, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. His red hair is kept up in a ponytail inside a deerstalker hat. He has a dull look in his violet eyes.
Personality: This man loves music and to teach people music more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. After coming to the age of reason, Trym took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 26000 cp. 1 Minor magic item.
Gomory Braxton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His eyes are brown and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the south to a Barkeep, Gomory learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, Family. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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