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Advanced [show]


Godfrey Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries whips. He is bald on top and has large golden tufts of hair around his ears. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Godfrey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Godfrey Kenley, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2200 sp.


Social Check DCs


Odo Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His silver hair is still thick. He has green eyes.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Shepherd, who enjoyed hunting, Odo was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Nature, Adventurer. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Odo Cumberbatch, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)6 (-2) 16 (+3)12 (+1)
Skills Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. Obsidian (8 gp). Pink pearl (50 gp). 1 Minor magic item.


Social Check DCs


Patrick Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his black robe and has his dagger always slung over his shoulder. He keeps his brown hair in a pixie cut. He has hazel eyes.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: His father raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Nature, Slave. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Patrick Clinton, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Iolite (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Chad Blankley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. He has red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Knight business at a young age. His childhood dream was to be a Dyer, but he was a colossal failure. He has drifted from career to career and currently works as a Knight.

Motivation: Sabotage a competitor.

Flaws: Racist. Bonds: Poor, Attractive, Job. Occupation: Knight

Voice: French accent

Attributes [hide]

Chad Blankley, Male Human Warlock 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp. 1 Masterwork manacles.


Social Check DCs


William Wallace, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His white hair is cut jaggedly and amateurishly. This green eyed westerner is not easily forgotten.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: His father raised him in a mountain cabin. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted, Logical. Flaws: Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

William Wallace, Male Human Druid 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp.


Social Check DCs

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