Trey Cotton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears black painted combat armor at almost all times. He has styled his white hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Bricklayer mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 cp. 1 Minor magic item.
Richard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean blue cloak covering his clean studded leather. His auburn hair has been sun bleached extensively. He is baby faced.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Bellfounder and found it very stressful. He used his abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Artistic, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Gunter Altham, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Poor, Religious, Job. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp.
Gunter Bradley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gunter was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Entrepeneur, Athletic. Flaws: Addict, Insane. Bonds: Attractive. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 55 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Terran, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6
Possessions: 300 gp. Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Sherwood, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Mason uniform. His moppish chestnut hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.
History: Born in the north to a Mason, Thomas learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 200 gp.
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