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NPC Generator

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Advanced [show]


Trey Payton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home; and to clean up the streets

Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Adventurer, Guardian. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Trey Payton, Male Human Wizard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A roughly beaten golden orb (90 gp). 1 Alchemist’s fire.


Social Check DCs


Jocelyn Darby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has black hair. His eyes, though not visible through his cowl, are brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Marshal job and began his own company from there.

Motivation: Sabotage a competitor.

Flaws: Ugly, Depressed, Racist. Bonds: Job, Nature. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jocelyn Darby, Male Human Paladin 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)16 (+3) 12 (+1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp.


Social Check DCs


Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of longbows on his belt, each one with a sapphire on the hilt. His long blonde hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Fisher. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: An old rival family wants him found; and doesn't want to be a fisher and was forced into it by his family

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Poor, Nature, Family. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Guy Mitchell, Male Human Ranger 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Smoky quartz (80 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in tan turtlenecks beneath a brown coat with green slacks. He has dyed his greying golden hair a little too much giving a sharp golden color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was always a brilliant, if unscrupulous mind. He has had some formal music training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Logical, Artistic. Flaws: Insane. Bonds: Family. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Huxley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)7 (-2) 13 (+1)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Shepherd, and is pretty ugly. His blonde hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Entrepeneur. Flaws: Ugly, Insane, Depressed. Bonds: Immigrant. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Trym Marlowe, Male Human Commoner 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)14 (+2) 7 (-2)10 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 8
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 1200 gp. Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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