William Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He carries a battered shortbow and tarnished mace as well. He keeps his long white hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Mentor, Nature. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. An abacus with copper, silver and gold markers (80 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lewis Deighton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has red hair. His fierce amber eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.
History: He was born on a small isolated farm. After coming to the age of reason, Lewis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Religious, Nature. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Conrad Carlisle, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a pastel collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His broad hat is riddled with cuts and holes. His green eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Guard. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and a strong sense of loyalty to human people
Flaws: Ugly, Racist, Insane. Bonds: Job, Military. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 6 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
Possessions: 300 gp. Iolite (60 gp). Eye agate (5 gp).
Cory Oakley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy tan pantaloons and a black scarf. His auburn hair is lengthy. His blue eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cory took refuge in the old dungeon and found the beat up lance and armor he uses now. He has dedicated himself to building a better trade route.
Motivation: To get a good night's sleep; and to reunite with his old friends
Flaws: Ugly, Insomniac. Bonds: Guardian, Adventurer, Nature. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Balimaar Graeme, Male Human [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a white coat with green slacks. His skin is fair and his fingers are delicate and long. His deerstalker hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a ruthless business man, a trait he acquired from his father.
History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Nature, Immigrant. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp.
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