Gerald Shelby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his silver hair to look like a famous performer. His thin eyebrows rest above his beady hazel eyes.
Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Cook, but he got bored and became a Body Guard. He has worked as a Body Guard like his mother before him.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.
Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Orc, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. 6 Acid flasks. 4 Tanglefoot bags. 4 Holy water.
Robert Payton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green tunic with pastel highlights, and long brown pants that bunch up around his shoes. His golden hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.
History: The child of a Courier, who enjoyed hunting, Robert was taken on many hunting expeditions. He has had some formal music training, and achieved minor success. He then took over the family business and is one of the better Knight for hire.
Motivation: A strong sense of loyalty to Human people; and expand his business
Ideals: Justice, Artistic. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Manfred Morley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he desires power and/or immortality
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Diggory Kent, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. His black hair is cut short with large spiked bangs in the front. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.
History: Diggory was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to raise his children well
Ideals: Impeccable, Logical. Bonds: Attractive, Family. Occupation: Bookbinder
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Druidic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Gold music box (1000 gp). Large well-done wool tapestry (500 gp).
Trym Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a rapier on his belt, and he perpetually has his rapier ready. His tied-back hair is brown. His fair skin shows little sign of his aristocratic breeding.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Glassblower father left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting, Disciplined. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
