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NPC Generator

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Advanced [show]


Randal Kendal, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear brown pants and tee shirts. His hair is blonde and curly. He has blue eyes and a brown hat with a black feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He has passion for adventuring and risk; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Randal Kendal, Male Human Aristocrat 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 17 (+3)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Giant, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 27000 sp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Whitby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, brown shirt, and grey tie. His red hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes and a grey hat with a brown feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Navigator business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Navigator for hire.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Racist. Bonds: Religious, Job, Adventurer. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Ernest Whitby, Male Human Druid 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He very much looks the part of a Spy. His black hair is matted, messy, and big. He has gleaming, smiling hazel eyes.

Personality: He likes to make people angry or surprised. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: William lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Doctor, but he got bored and became a Spy. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

William Mitchell, Male Human Barbarian 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Alex Lindsay, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of luck around his neck, and a flail on his belt. He is an epitome of beauty. He keeps his long chestnut hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He believes the world needs to unite to get rid of brigands once and for all.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 13th year, his parents were killed by a brigands raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Enemies, Religious. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Alex Lindsay, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)6 (-2) 12 (+1)11 (+0)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Everburning torch.


Social Check DCs


Manfred Weston, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer, Religious. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Manfred Weston, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)11 (+0) 16 (+3)9 (-1)
Skills Performance +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs

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