Adelard Bentley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise green. His teeth are white and perfect.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: To be a Carter again; and money/treasure
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Godfrey Graeme, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His brown hair and beard is wavy and long. He has a dull look in his hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a mountains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Godfrey Thornton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears blue leather gloves, a blue jacket, and tight pants. He has done his best to style his blonde hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Godfrey and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him; and retire the richest man in the south
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. 1 Masterwork Common Melee.
Bertram Kent, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Mayor, and carries scimitars. He has a small bristly mustache and wavy black hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has achieved small success as a Mayor.
Motivation: Human compassion; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Fighting. Flaws: Racist. Bonds: Job, Attractive, Adventurer. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1100 gp. White pearl (90 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp). Bloodstone (40 gp). Freshwater pearl (10 gp). Red-brown spinel (90 gp). Peridot (40 gp). Amber (90 gp).
Ralf Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue tunic with red highlights, and long brown pants that bunch up around his shoes. His brown hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Ralf never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To reunite with his absent father; and many giants want him driven away
Flaws: Ugly, Antagonistic. Bonds: Family, In love, Enemies. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
