Patrick Churchill, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is matted, messy, and big. His hazel eyes lackadaisically let the world flow into them.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Shepherd, but he got bored and became a Ruler. He has achieved small success as a Ruler.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Ruler
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Bertram Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His white hair is lengthy. His blue eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Rich, Religious. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 13 (+1) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: Deep green spinel (40 gp). Deep blue spinel (1100 gp).
William Burton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. He wears his brown hair up. His eyes, though not visible through his cowl, are blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: William was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Stableman soon after.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Justice. Flaws: Impulsive. Bonds: Rich, Family, Job. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 8 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 20000 cp. Amber (60 gp). Eye agate (9 gp). 1 Minor magic item.
Alex Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His silver hair is lengthy. His eyes are brown and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.
History: He was born in a small desert village. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.
Motivation: Money/treasure; and a strong sense of loyalty to human people
Ideals: Philantrophist, Artistic. Flaws: Racist. Bonds: Nature, Rich. Occupation: Server
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 2600 sp. Aquamarine (500 gp). Moss agate (15 gp). Rhodochrosite (15 gp).
Trym Breeden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his crossbow. His white hair has been sun bleached extensively. His brown eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.
Motivation: He is wracked by social anxiety.
Flaws: Insane, Fearful, Insomniac. Bonds: Military. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp.
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