Geoffrey Sydney, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky white painted plate armor. He has a small bristly mustache and wavy black hair. His eyes are blue and beady.
Personality: He is mildly Human supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Persistence. Flaws: Ugly, Racist, Disease. Bonds: Poor. Occupation: Bather
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2100 sp.
Patrick Barton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and white with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His skin is flawless and his brown eyes scan people very quickly.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Shy, Secretive, Disease. Bonds: Attractive, Rich. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 10000 sp. Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Ansley, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He is portly but not overly obese. He wears his brown hair down. His eyes are green and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Joker. Flaws: Insane. Bonds: Slave, Military, In love. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Gilbert Hale, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He keeps his brown hair in a pixie cut. His thin eyebrows rest above his beady amber eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To protect his home; and a deep hatred of orcs
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Guardian. Occupation: Miner
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 12000 sp. Banded agate (16 gp). Aquamarine (1200 gp). Moonstone (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Rolf Pickering, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in an above average manner. His hair is chestnut and curly. His eyes are brown and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.
History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Persistence. Bonds: Attractive, Religious, Adventurer. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 12000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
