Reynard Shipley, Male Human [Permalink]
Personal [hide]
Description: A 5'11" western man, he wears bulky grey painted plate armor. His red hair is greasy and uncared for. His blue eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.
History: Sold as a small child to a slaver, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Flaws: Ugly, Disease, Selfish. Bonds: Mentor, Poor. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Trym Kendal, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He wears his chestnut hair down. He has gray eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Meet up once more with his childhood friend; and he's attracted to the pc
Ideals: Joker. Flaws: Hedonist. Bonds: Adventurer, Nature, Has a crush. Occupation: Junk Dealer
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 100 pp.
Lance Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a brown top hat and brown clothes, and carries flails. His black hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He invites people to come help in his community garden.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Artistic, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Knight
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 32000 sp. 1 Climber’s kit. 1 Average lock. 1 Silk rope. 1 Good lock.
Don Hampton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He has a large violet mantle and cape that has been intricately interwoven into his black robe, and his gloved hand is found clutching a morningstar. His hair is chestnut and very short. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: He feels threatened by others.
Flaws: Shy, Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 8
Hit Points 30 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 6 (-2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: Sard (50 gp). Eye agate (8 gp). Sard (50 gp). Emerald (600 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item.
Rolf Norton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His moppish silver hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Layabout, but he got bored and became a Navigator. He then took over the family business and is one of the better Navigator for hire.
Motivation: He is unsatisfied with his job; and regain custody of his daughter
Ideals: Disciplined, Artistic, Gifted. Bonds: Job, Family. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. Jasper (60 gp). Malachite (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!