Balimaar Dryden, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is well dressed, constantly wearing a brown suit, black shirt, and yellow tie. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes and a brown hat with a black feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Balimaar was born the youngest of three triplets. One day when Balimaar was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Balimaar was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his brother recently and the two have been together since.
Motivation: His religion dominates his actions; and to unite with his brother
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Family, Religious. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Golden circlet with four aquamarines (2000 gp). A delicate silver chain set with a tourmaline (30 gp).
Heward Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Slave Trader
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 70 pp. Golden yellow topaz (500 gp). Black pearl (500 gp). 3 Thunderstones.
Diggory Axton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears professional attire. With bright brown hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things
Ideals: Justice, Impeccable. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 1500 gp. Tourmaline (130 gp). Black opal (1400 gp). Obsidian (6 gp). Fire opal (1400 gp). Rich purple corundum (1400 gp). 1 Minor magic item.
Adelard Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of magic on his torso. His black hair is cut short with large spiked bangs in the front. He has amber eyes and a green hat with a brown feather.
Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He became a Farmer soon after.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Entrepeneur, Artistic. Flaws: Shy, Fearful. Bonds: Job. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 80 pp. Azurite (12 gp). Iolite (80 gp). Blue quartz (12 gp). Chrysoberyl (130 gp). 3 Holy water. 2 Acid flasks. 3 Alchemist’s fire. 3 Smokesticks.
Frederick Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a green suit, black shirt, and yellow tie, and sports empty pouches on his belt. His hair is long and auburn with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His hazel eyes peer out from beneath his deerstalker green hat.
Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Spy, who enjoyed hunting, Frederick was taken on many hunting expeditions. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud; and he wants revenge against gnolls
Flaws: Disease, Impulsive. Bonds: Nature, Job, Enemies. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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