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Heward Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a yellow poncho over his likewise colored trousers and shirt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 6 years old his parents immigrated from the south. Cursed with vampirism at a very young age, Heward has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Flaws: Disease, Emotional, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Ashley, Male Human Ranger 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)8 (-1) 8 (-1)14 (+2)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp.


Social Check DCs


Heward Carlyle, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a blue coat with white slacks. He has a long chestnut beard with little hanging trinkets. He has gleaming, smiling brown eyes.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heward was born the youngest of three triplets. One day when Heward was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Heward was heart-stricken from the event, and his mother started working long hours to provde for them. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and he is currently in port desperately looking for someone to get him out

Flaws: Shy, PTSD. Bonds: Family, Nature, Slave. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Carlyle, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. Violet garnet (700 gp). Alexandrite (700 gp). 1 Healer’s kit.


Social Check DCs


Everard Gresham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with top hat. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Addict, Antagonistic, Disease. Bonds: Military. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Gresham, Male Human Wizard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 200 gp.


Social Check DCs


Nicholas Walcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy green pantaloons and a tan scarf. He keeps his long golden hair kept up in a rat tail. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 7 years old his parents immigrated from the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Flaws: Impulsive. Bonds: Guardian, Immigrant, Family. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Nicholas Walcott, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Aquamarine (500 gp). Violet garnet (500 gp). Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His violet eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic, Gifted, Artistic. Bonds: Poor, Adventurer, Job. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Theodoric Gracey, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs

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