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NPC Generator

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Advanced [show]


Norman Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Miller, who enjoyed hunting, Norman was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Persistence, Entrepeneur. Bonds: Nature, Mentor, Adventurer. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Norman Kensley, Male Human Aristocrat 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp.


Social Check DCs


Henry Acton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a axe. His chestnut hair has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Henry was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Henry was left his mother's suit of armor and trained in its use and care. He struck the Knight job and began his own company from there.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Military. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Henry Acton, Male Human Aristocrat 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)17 (+3) 7 (-2)15 (+2)
Skills Arcana +6, Performance +5
Senses Passive Perception 8
Languages Common, Druidic, Infernal, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 100 pp. Rhodochrosite (16 gp). Aquamarine (1000 gp). Rock crystal (50 gp). Banded agate (16 gp).


Social Check DCs


Nicholas Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His hair, while still mostly brown, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Joker, Opinionated. Bonds: Nature, Job, Guardian. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Nicholas Braxton, Male Human Warrior 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 5 (-3)14 (+2) 14 (+2)17 (+3)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Richard Dalton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Mason does. He has wavy silver hair. He has amber eyes.

Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast plains. His childhood dream was to be a Tanner, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Dalton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Arnold Yeardley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Interpreter. He wears a wide-brimmed hat to cover his moderate length red hair. His violet unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Interpreter, Arnold learned a great deal about his mother's area of expertise. He worked as a nervous Interpreter and found it very stressful. He has worked as a Interpreter like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Disease, Shy, Insomniac. Bonds: Job. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Arnold Yeardley, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)17 (+3) 16 (+3)11 (+0)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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