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Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered scimitar and tarnished greatsword as well. His moppish golden hair is in a traditional bowl cut. His eyes are likewise amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Job, Adventurer. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Sydney, Male Human Commoner 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 500 gp. A necklace of small pink pearls (1000 gp). Embroidered and bejeweled glove (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp).


Social Check DCs


Odo Fulton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.

Motivation: To protect his home; and to clean up the streets

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Rich, Guardian. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Fulton, Male Human Ranger 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 11 (+0)10 (+0) 8 (-1)8 (-1)
Skills Arcana +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Azurite (8 gp). Black pearl (900 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Kody Nibley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted druidic powers by his dying sister.

Motivation: He loathes his own lifestyle; and he feels threatened by others

Ideals: Gifted. Flaws: Insomniac, Fearful, Depressed. Bonds: Family. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Kody Nibley, Male Human Warlock 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 50000 cp. 1 Magnifying glass.


Social Check DCs


Kyle Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey Stetson hat and grey clothes. He wears a Stetson hat to hide his balding. His eyes are a pleasant violet.

Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker. Flaws: Hedonist, Insomniac. Bonds: Rich, Adventurer. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Langdon, Male Human Monk 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)11 (+0) 11 (+0)18 (+4)
Skills Intimidation +7, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3

Possessions: 12000 sp. Sard (50 gp). Coral (110 gp). Aquamarine (1000 gp). 1 Minor magic item.


Social Check DCs


Trey Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut short with large spiked bangs in the front. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Spy, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against drow

Flaws: Antagonistic, Insane. Bonds: Enemies, Mentor, Job. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Trey Barton, Male Human Aristocrat 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Aquamarine (1600 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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