Gunter Law, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the south, but his parents moved at a very young age to the north. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Ideals: Athletic, Professionalism. Flaws: PTSD. Bonds: Rich, Immigrant, Enemies. Occupation: Bookbinder
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 4 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 500 gp. Aquamarine (1500 gp). Emerald (1400 gp). White pearl (80 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears rags and sports a simple walking cane. His blonde hair is knotted and matted. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.
History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero
Ideals: Optimist, Logical. Bonds: Poor, Attractive, Immigrant, Adventurer. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 200 gp. A roughly beaten golden orb (130 gp). A necklace of small pink pearls (3000 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item.
Miles Digby, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered nunchaku and tarnished sai as well. His golden hair is cut jaggedly and amateurishly. He has several tiny sapphire earrings on each ear.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of northern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Fighting, Passionate. Flaws: Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 28000 cp. Black pearl (900 gp). Carnelian (60 gp). Rock crystal (60 gp). 1 Antitoxin. 1 Antitoxin.
Percival Shipley, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears tan cloth garments or leather armor, he is not a threatening figure. His chestnut hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: Percival was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Attractive, Adventurer, Family, Military. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Thomas Kent, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a tight fitting violet shirt and pants. His right leg appears badly burned and disfigured. His auburn hair is styled in orderly dreadlocks. He has several tiny jet earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
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