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Advanced [show]


Cory Kenley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His hair is short and chestnut. His eyes are likewise blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and wants to raise his children well

Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Racist. Bonds: Family. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Cory Kenley, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 8 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Undercommon, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Everard Hornsby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Laborer in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Laborer.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Shy, Disease, PTSD. Bonds: Job. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Everard Hornsby, Male Human Sorcerer 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 12 (+1)17 (+3) 11 (+0)9 (-1)
Skills Religion +6, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan, Druidic, Auran
Attacks Melee -1 / 2d10-4, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 1300 gp. Coral (70 gp). Banded agate (6 gp). Golden yellow topaz (200 gp). Citrine (50 gp). Deep green spinel (70 gp).


Social Check DCs


Heward Blythe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is renowned for his bright black suits and hats, and his gloved hand is found clutching a rapier. His hair is brown and very short. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Barber for hire.

Motivation: He is greedy; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Philantrophist. Bonds: Job, Military, Nature, Rich. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Heward Blythe, Male Human Druid 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills Stealth +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 2000 sp.


Social Check DCs


Odo Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries shields. His auburn hair is kept up in a ponytail inside a deerstalker hat. His eyes are blue and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Adventurer, Rich. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Odo Hackney, Male Human Warlock 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)14 (+2) 16 (+3)5 (-3)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Mori, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is thinning but still full. He has green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Philantrophist, Gifted, Fighting. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Odo Mori, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Deep green spinel (110 gp). Deep green spinel (110 gp). Amethyst (110 gp). Deep green spinel (110 gp). 1 Minor magic item.


Social Check DCs

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