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Advanced [show]


Heward Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely pastel suit with tan socks and a vest with buckled shoes. He wears a feathered hat to cover his moderate length blonde hair. He has a dull look in his amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: Gifted from a young age, Heward studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Painter.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Gifted. Flaws: Depressed. Bonds: Military, Job, Family. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Heward Huxley, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 300 gp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Solid gold idol (600 gp). 1 Minor magic item.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast island. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love.

Ideals: Extrovert, Optimist. Bonds: In love, Nature, Religious. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Anselm Compton, Male Human Aristocrat 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +6

Possessions: 200 gp. Banded agate (16 gp). Carnelian (60 gp). 1 Tanglefoot bags. 3 Alchemist’s fire. 2 Holy water. 3 Alchemist’s fire.


Social Check DCs


Gomory Ashley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. With a patchy red beard and wild red hair. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west his family was never financially stable. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he wants to get laid

Ideals: Joker, Justice, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Ashley, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 14 (+2)12 (+1)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Ashley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. He is bald on top and has large auburn tufts of hair around his ears. He has a tattooed face.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Peter was born on a far western desert where he grew up under the tutelage of his father, an expert Sellsword. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Flaws: Ugly, Depressed. Bonds: Enemies, Rich, Immigrant. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Peter Ashley, Male Human Monk 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Arcana +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).


Social Check DCs


Cory Fulton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with blue pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is cut close to his head. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: Gifted from a young age, Cory studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Locksmith again.

Ideals: Gifted. Flaws: Insane, Addict. Bonds: Job, Religious. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Cory Fulton, Male Human Ranger 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +3, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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