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NPC Generator

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Advanced [show]


Bertram Kenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized blue coat. He sports a flattop hair cut. He has a dull look in his blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Dyer in town.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Dyer.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Mentor, Rich. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Bertram Kenley, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 15 (+2)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Reynard Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He carries with him a set of crossbows on his belt, each one with a opal on the hilt. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Disciplined. Bonds: Slave, Rich. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Reynard Fidget, Male Human Warrior 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)16 (+3) 15 (+2)11 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Heward Van Es, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His chestnut hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invites people to come help in his community garden.

History: Heward was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur. Bonds: Enemies, Job, Adventurer. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Heward Van Es, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Beckwith, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by chocolates. His red hair is long and unkept. His thin eyebrows rest above his beady brown eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. During his travels, Drogo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drogo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Drogo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To unite with his sister; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Selfish, Disease. Bonds: Adventurer, Family. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Drogo Beckwith, Male Human Paladin 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Atterton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Jeweler does. With a patchy white beard and wild white hair. His blue eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Mortician, but he got bored and became a Jeweler. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Opinionated, Pacifist. Bonds: Job, Attractive, Mentor. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Atterton, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. Brass mug with jade inlays (600 gp). A small bag of saffron. (30 gp).


Social Check DCs

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