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NPC Generator

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Advanced [show]


Percival Clinton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy auburn hair. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful slaver made him what he is. His martial abilities were realized during a raid on his village. He has never given up on his painting dream.

Motivation: Sabotage a competitor.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Percival Clinton, Male Human Expert 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 17 (+3)16 (+3)
Skills Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Smoky quartz (40 gp). Jade (130 gp). 1 Minor magic item.


Social Check DCs


Tim Webley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has done his best to style his auburn hair to look like a famous performer. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Tim hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Many goblins want him driven away; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic, Impeccable. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Tim Webley, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Justin Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely grey suit with red socks and a vest with buckled shoes. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the south. A freak accident while working with his Merchant father left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Joker. Flaws: Mundane, Insane, Disease. Bonds: Poor. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Justin Hayes, Male Human Adept 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. Obsidian (6 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the north to a Barkeep, Percival learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Barkeep job and began his own company from there.

Motivation: He's attracted to the PC; and further expansion of business

Ideals: Opinionated, Justice. Bonds: Job, Family, Has a crush. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Percival Marley, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)16 (+3) 13 (+1)5 (-3)
Skills Performance -1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Ralf Gentry, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He keeps his auburn hair in a flapper bob. His violet eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to human people

Ideals: Artistic, Gifted. Flaws: Shy, Racist. Bonds: Adventurer. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Gentry, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. Red-brown spinel (110 gp). Brown-green garnet (110 gp).


Social Check DCs

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