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NPC Generator

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Advanced [show]


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.

Personality: He dislikes all the random violence that takes place in the south. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Pacifist. Flaws: Selfish, Mundane. Bonds: Attractive. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Ashley, Male Human Adept 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 17 (+3)5 (-3)
Skills History +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Heiser, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Poor. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Gerald Heiser, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Dustin Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black and curly. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dustin Myerscough, Male Human Rogue 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 70 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Onyx (80 gp). Blue quartz (4 gp). Moonstone (80 gp). Amethyst (80 gp). Brown-green garnet (80 gp). Star ruby (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His long black hair is drawn into a two foot long braid. He has gleaming, smiling amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school to support his sick father, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's in love; and doesn't want to be a laborer and was forced into it by his family

Ideals: Logical. Flaws: Cynical. Bonds: Poor, Family, Has a crush. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Ernest Bing, Male Human Bard 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 8 (-1)10 (+0)
Skills Medicine +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Sapphire pendant on gold chain (1200 gp). Sapphire pendant on gold chain (1200 gp).


Social Check DCs


Gilbert Wentworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His white hair is kept up in a ponytail inside a wide-brimmed hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Opinionated. Flaws: PTSD. Bonds: Rich, Family. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Gilbert Wentworth, Male Human Barbarian 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 80 pp.


Social Check DCs

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