Gomory Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His tied-back hair is golden. This amber eyed northerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gomory was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: His religion dominates his actions.
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Diggory Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He sports a long golden beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Bookbinder. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Diggory was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Bookbinder, and he later adopted a second son.
Motivation: He feels the way he acts is they only way to get by in the world; and to unite with his brother
Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Job, Family. Occupation: Bookbinder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 9000 sp. Brass mug with jade inlays (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Silver comb with moonstones (500 gp). 1 Minor magic item.
Heward Vance, Male Human [Permalink]
Personal [hide]
Description: This man sports blue clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His hazel eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He worked as a nervous Spice Merchant and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Religious, Job. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
Arnold Adley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears white leather gloves, a white jacket, and tight pants. He keeps his auburn hair in a flapper bob. He has several tiny amber earrings on each ear.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: A need for knowledge about a nearby landmark; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Rich, Job, Adventurer. Occupation: Stylist
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Trym Garfield, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears green trousers with black and yellow striped suspenders. He wears various colorful collared shirts. His hair is long and blonde with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Trym studied abroad. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 30 pp. 1 Crowbar.
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