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Advanced [show]


Ernest Blackwood, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a red coat with tan slacks. He has a slight overbite and is overall scrawny. He is bald on top and has large black tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Flaws: Ugly, Shy, Addict, Mundane. Bonds: Military. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Ernest Blackwood, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Blue star sapphire (1100 gp). Sard (20 gp). Aquamarine (700 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


Justin Merton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He likes to wear tan tank tops with brown pants. His moppish chestnut hair is in a traditional bowl cut. His gray eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. When Justin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence, Joker. Bonds: Attractive, Military. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Justin Merton, Male Human Monk 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Guy Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a grey suit, red shirt, and grey tie. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast mountains. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Cynical, Hedonist, Depressed. Bonds: Nature. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Guy Coombs, Male Human Expert 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)16 (+3) 9 (-1)11 (+0)
Skills Medicine +2, Religion +6
Senses Passive Perception 9
Languages Common, Elven, Goblin, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Black pearl (700 gp).


Social Check DCs


Odo Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. His Stetson hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Rich, Military, Adventurer. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Jacobs, Male Human Commoner 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 9
Languages Common, Auran, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 800 gp. Banded agate (7 gp).


Social Check DCs


Adam Beverly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, white cloak. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Adam was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Spice Merchant.

Motivation: An old rival family wants him found; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Logical. Flaws: Impulsive. Bonds: Family, Job, Enemies. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Adam Beverly, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Bloodstone (50 gp). Amber (160 gp). Rose (50 gp). 1 Minor magic item.


Social Check DCs

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