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NPC Generator

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Advanced [show]


Arnold Tinley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears brown cloth garments or leather armor. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Secretive. Bonds: Nature, Job. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Arnold Tinley, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)12 (+1) 17 (+3)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10000 cp.


Social Check DCs


Anthony Merton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. His fierce gray eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Anthony Merton, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 18 (+4)11 (+0)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1400 sp. Sard (30 gp). Banded agate (11 gp).


Social Check DCs


Dean Jacobs, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears blue painted combat armor at almost all times. His blonde hair is slicked back into a classic pompadour. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Dean Jacobs, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Blyth, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears a tan vest and prefers yellow and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is braided into rings. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Shy, Fearful, Disease. Bonds: Immigrant. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Ralf Blyth, Male Human Barbarian 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 6
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)3 (-4) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Investigation +4, Stealth -1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged -1 / 2d4-4, Grapple +3

Possessions: 10000 cp. Black opal (400 gp). Bloodstone (60 gp).


Social Check DCs


Patrick Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with feathered hat. He has a long auburn beard with little hanging trinkets. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Herbalist profession.

History: He was born in the north, but his parents moved at a very young age to the east. Patrick was born on a far northern desert where he grew up under the tutelage of his father, an expert Tanner. He now owns his own business.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Cynical. Bonds: Job, Immigrant. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Ansley, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2 Alchemist’s fire. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs

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