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Advanced [show]


Heward Cotton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His tied-back hair is red. He has amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: The child of a Ploughman, who enjoyed hunting, Heward was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Depressed, Ugly, Mundane. Bonds: Immigrant, Enemies, Nature. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Cotton, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2100 sp.


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is golden. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Athletic, Optimist. Bonds: Poor, Religious. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Gilbert Anderton, Male Human Barbarian 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 10 (+0)19 (+4)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Hugh Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His brown hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels that his past leaves him morally obligated to help; and he seems to be bored by most things

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Hugh Marleigh, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a clover on it. His broad hat is riddled with cuts and holes. His amber unseeing eyes seem to look past you.

Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Justice. Flaws: Ugly, Disease, Depressed. Bonds: Nature. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Manfred Harrington, Male Human Druid 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Everard Fulton, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Interpreter. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is blonde, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Interpreter business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Job, Rich, Attractive, Family. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Everard Fulton, Male Human Ranger 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)9 (-1) 10 (+0)11 (+0)
Skills Athletics +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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