Percival Alston, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His black hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Percival wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Breastplate.
Wymar Upton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 58 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Infernal, Goblin
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp. Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lewis Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of maces on his belt, each one with a jet on the hilt. He sports a long red beard, and similarly colored long hair. His eyes, though not visible through his cowl, are violet.
Personality: A skeptical and narcissistic man, Lewis's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Impeccable. Bonds: In love, Slave. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp.
Geoffrey Mori, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries bastard swords. His silver hair is cut short with large spiked bangs in the front. His green eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: Someone believes him a fraud; and he wants revenge against goblins
Ideals: Fighting, Justice. Bonds: Poor, Enemies, Family. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Kyle Dryden, Male Human [Permalink]
Personal [hide]
Description: This malnourished man usually wears his white robe and has his shortbow always slung over his shoulder. He keeps his white hair in a pixie cut. His green eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He uses divination through singing.
History: He was raised by priests from a young age. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to be a glassblower again
Ideals: Gifted. Bonds: Poor, Job, Religious, Mentor. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 15 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 4 (-3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 500 gp. Deep blue spinel (500 gp). Sardonyx (60 gp). 8 Acid flasks. 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
