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NPC Generator

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Advanced [show]


Hubert Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a black scarf. He has a very tight haircut. His amber eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Hubert was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Hubert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is terrified, and will act out of fear; and a deep hatred of drow

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Family, Enemies. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Hubert Yorke, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 11000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Thomas Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with black highlights, and long grey pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His black hair is still thick. His green eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Justice, Gifted. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Thomas Marlee, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 18 (+4)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 35000 sp. Alexandrite (1200 gp). Tiger eye turquoise (4 gp). Bloodstone (50 gp). Violet garnet (1200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). He has no hair. His ears are large.

Personality: He will rave to anyone who will listen. He is a great chef.

History: He was born in the east, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying sister.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Farmer

Voice: Boston accent

Attributes [hide]

Gerald Pinkerton, Male Human Fighter 10
Medium (6'4") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 101 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)10 (+0) 8 (-1)13 (+1)
Skills Deception +5, Nature +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 170 pp. Gold and topaz bottle stopper cork (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Golden circlet with four aquamarines (4000 gp).


Social Check DCs


Peter Milton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a blue costume with the symbols of his god on his torso. His whole body is exceptionally muscular. His white hair is braided into rings. His ears are large.

Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Peter Milton, Male Human Paladin 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Athletics +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, pastel shirt, and blue tie. He carries with him a set of quarterstaffs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Optimist. Bonds: Attractive, Immigrant, Military. Occupation: Soapmaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Denholm, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp.


Social Check DCs

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