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Wymar Garfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His chestnut hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.

Personality: He dislikes all the random violence that takes place in the east. He is afraid of women and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Pacifist, Optimist. Flaws: Shy, Ugly. Bonds: Adventurer. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Wymar Garfield, Male Human Bard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


Patrick Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He sports a flattop hair cut. His eyes are a pleasant violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Patrick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Ideals: Gifted. Flaws: Racist. Bonds: Slave, Adventurer, Job. Occupation: Stylist

Voice: Excited and jittery

Attributes [hide]

Patrick Acton, Male Human Paladin 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)9 (-1) 10 (+0)12 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. Violet garnet (600 gp). Rock crystal (70 gp).


Social Check DCs


Anselm Darby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears grey cloth garments or leather armor. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and he seems to be bored by most things

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Poor, Nature. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Anselm Darby, Male Human Monk 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Solomon Davenport, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has moderate length golden hair. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the large cave and found the beat up lance and armor he uses now. He now mingles about in high society.

Motivation: To find somewhere to settle down; and he is greedy

Flaws: Ugly, Mundane. Bonds: Military, Nature, Rich. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Solomon Davenport, Male Human Druid 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Hugh Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man has a large green mantle and cape that has been intricately interwoven into his white robe. He is muscular with a powerful set of arms. His golden hair is smooth and relatively long. He has a dull look in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and many dire rats want him driven away

Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Rich, Religious. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Winthrop, Male Human Wizard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 40 pp. 2 Alchemist’s fire.


Social Check DCs

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