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Advanced [show]


Gerard Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his red hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Calm and collected, he is a well trained Mason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Mason business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Bonds: Poor, Attractive, Job. Occupation: Mason

Voice: Boston accent

Attributes [hide]

Gerard Yeardley, Male Human Aristocrat 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Addington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his golden hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and a deep hatred of brigands

Ideals: Disciplined. Bonds: Adventurer, Immigrant, Religious, Enemies. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Balimaar Addington, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2800 sp.


Social Check DCs


Trey Davenport, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple black robe with brown stripes complete with hood. His golden hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Enemies, Job. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Trey Davenport, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)14 (+2) 5 (-3)10 (+0)
Skills Acrobatics +3, Perception -1
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hugh Cotton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Miller. His moppish white hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he has money and likes to spend it

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Hugh Cotton, Male Human Sorcerer 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 5 (-3)13 (+1) 16 (+3)6 (-2)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His silver hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his music dream.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Optimist, Artistic. Bonds: Attractive, Nature, Family. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Raymond Pickering, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Rhodochrosite (8 gp). Rock crystal (60 gp). Pink pearl (80 gp).


Social Check DCs

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