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NPC Generator

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Advanced [show]


Gerald Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. He wears a deerstalker hat to cover his moderate length black hair. His brown eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Gerald studied abroad. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Professionalism, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Gerald Lindsey, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)12 (+1) 18 (+4)7 (-2)
Skills Acrobatics +0, Animal Handling +6
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +6

Possessions: 12000 cp.


Social Check DCs


Manfred Brandon, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His auburn hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of southern immigrants he idolized his father. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic. Flaws: Impulsive, PTSD. Bonds: Immigrant, Guardian. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Manfred Brandon, Male Human Expert 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)7 (-2) 16 (+3)10 (+0)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Dustin Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of tridents, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Racist, PTSD. Bonds: Adventurer, Mentor. Occupation: Armorer

Voice: American accent

Attributes [hide]

Dustin Alby, Male Human Rogue 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Medicine +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Violet garnet (300 gp). Silver pearl (120 gp). Malachite (12 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Hampton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his black hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: Born in the west his family was never financially stable. His childhood dream was to be a Fisher, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business; and balancing his hectic life and new merchant responsibilities is difficult

Flaws: Shy, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Solomon Hampton, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic, Elven, Halfling
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Alexandrite (1000 gp).


Social Check DCs


Theodoric Kenley, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears brown leather gloves, a brown jacket, and tight pants. His black hair has been sun bleached extensively. His eyes are a pleasant amber.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Some 3 years later his spouse died after the birth of his son. Heartbroken, Theodoric never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a knight and was forced into it by his family

Flaws: Depressed, Lazy. Bonds: Rich, In love, Family. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Theodoric Kenley, Male Human Bard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +7, Animal Handling +6
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 700 gp.


Social Check DCs

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