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NPC Generator

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Advanced [show]


Percival Marley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy brown pantaloons and a green scarf. His hair is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.

History: Gifted from a young age, Percival studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist, Gifted, Impeccable. Flaws: Mundane. Bonds: Rich. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Percival Marley, Male Human Monk 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Hematite (14 gp). Deep blue spinel (200 gp).


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black coat over a grey low-cut shirt, and a broad hat upon his head. His tied-back hair is red. He is very pretty but has cold, dead eyes.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Ideals: Artistic, Gifted. Bonds: Immigrant, Attractive, Has a crush. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Gerard Addington, Male Human Warlock 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp.


Social Check DCs


Trey Westcott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case, he is not a threatening figure. His tied-back hair is chestnut. He has violet eyes.

Personality: Calm and collected, he is a well trained Spy. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Trey studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. In the meantime he has taken over work as a Spy and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and further expansion of business

Ideals: Gifted. Bonds: Job, Adventurer. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Trey Westcott, Male Human Ranger 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)11 (+0) 6 (-2)10 (+0)
Skills History +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Shirley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. He is bald on top and has large red tufts of hair around his ears. His eyes, though not visible through his cowl, are violet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy.

Ideals: Philantrophist, Justice. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Lewis Shirley, Male Human Cleric 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 6000 sp.


Social Check DCs


Roger Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green armored body suit, with a simple pastel line shooting up and back down. He wears his chestnut hair up in a very large beehive style do. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His father raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Optimist. Flaws: Shy, Insane. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Roger Brixton, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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