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Advanced [show]


Anselm Burton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His black hair is matted, messy, and big. He wears an eyepatch.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic, Selfish. Bonds: Slave, In love. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Burton, Male Human Sorcerer 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp.


Social Check DCs


Thomas Soames, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. With bright red hair and a scraggly beard. His hazel eyes peer out from beneath his Stetson green hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and to be a scribe again

Ideals: Philantrophist. Flaws: Selfish, Fearful. Bonds: Rich, Mentor, Job. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Thomas Soames, Male Human Commoner 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp. Violet garnet (700 gp). Golden yellow topaz (700 gp).


Social Check DCs


Henry Cooper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is lengthy. His eyes are a pleasant blue.

Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Shy, Fearful. Bonds: Religious. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Henry Cooper, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 14 (+2)8 (-1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is wearing a long, grey cloak, and his gloved hand is found clutching a sword. His black hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Dyer, who enjoyed hunting, Theobald was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage

Ideals: Artistic. Bonds: Adventurer, Nature, In love, Family. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Theobald Mitchell, Male Human Commoner 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. White pearl (110 gp). Alexandrite (1400 gp). Aquamarine (1400 gp). Chalcedony (30 gp).


Social Check DCs


Miles Marley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his auburn hair up in a very large beehive style do. This amber eyed southerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Joker. Flaws: Greedy. Bonds: Rich, Immigrant, Family. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Miles Marley, Male Human Aristocrat 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 16 (+3)8 (-1)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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