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NPC Generator

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Advanced [show]


Don Marley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. With bright black hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Don was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Don Marley, Male Human Cleric 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp. Iolite (40 gp). Jet (40 gp). 1 Climber’s kit. 1 Simple lock. 1 Average lock.


Social Check DCs


Tim Brady, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black cloak and cross-gartered brown stockings. He has a long red beard with little hanging trinkets. He has gleaming, smiling blue eyes.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered west to less war torn lands. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and he is content

Ideals: Disciplined, Gifted, Philantrophist. Flaws: PTSD, Mundane. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Tim Brady, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Disguise kit.


Social Check DCs


Theodoric Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing grey shirts, loose pants, and blazers most of the time. He sports a long red beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and money/treasure

Ideals: Athletic. Bonds: Attractive, Guardian, Religious, Rich. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Ainsworth, Male Human Paladin 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Hastings, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, black, dusty cloak. He wears his blonde hair down. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Enemies. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Hastings, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Red garnet (140 gp). Red garnet (140 gp). 1 Half-Plate.


Social Check DCs


Nicholas Langley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white shirt with thin tan vertical stripes and black pants. His blonde hair is kept up in a ponytail inside a top hat. He has green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. His childhood dream was to be a Sellsword, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Nature, Job. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Nicholas Langley, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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