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NPC Generator

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Advanced [show]


Don Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his glaive. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is cut close to his head. His eyes, though not visible through his cowl, are amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the west, but his parents moved at a very young age to the north. Don was born on a far western mountains where he grew up under the tutelage of his father, an expert Brewer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new brewer responsibilities is difficult

Bonds: Job, Adventurer, Enemies, Immigrant. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Don Blackwood, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Ridley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his auburn hair in a pixie cut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Clerebold Ridley, Male Human Warlock 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 60 pp. 1 Darkwood Buckler.


Social Check DCs


Adelard Allerton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean tan cloak covering his clean studded leather. His red hair is greasy and uncared for. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many gnolls want him driven away; and he is greedy

Ideals: Fighting. Flaws: Ugly. Bonds: Slave, Rich, Enemies. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Adelard Allerton, Male Human Commoner 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)18 (+4) 11 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Ignan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Carved bone or ivory statuette (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Ralf Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is red and very short. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted, Logical. Flaws: Shy. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Ralf Tindall, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 16 (+3)11 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp. Blue star sapphire (500 gp). Black pearl (500 gp).


Social Check DCs


Randal Kent, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Athletic, Opinionated, Fighting. Flaws: Insomniac. Bonds: Nature. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Randal Kent, Male Human Paladin 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp.


Social Check DCs

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