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NPC Generator

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Advanced [show]


Drogo Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with tan stripes complete with hood. His blonde hair is thinning but still full. His thin eyebrows rest above his beady blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is content; and he seems to be bored by most things

Flaws: Ugly, Shy, Fearful, Mundane. Bonds: Rich. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Drogo Lincoln, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Arnold Deighton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a white suit, brown shirt, and green tie. His silver hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Joker, Philantrophist. Bonds: Adventurer, Family, Enemies. Occupation: Actor

Voice: Rolls R's

Attributes [hide]

Arnold Deighton, Male Human Ranger 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1300 gp.


Social Check DCs


Odo Altham, Male Human [Permalink]

Personal [hide]

Description: He wears violet trousers with white and red striped suspenders. He wears various colorful collared shirts. He carries with him a set of scimitars on his belt, each one with a aquamarine on the hilt. He keeps his blonde hair in a pixie cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Painter

Voice: Smoker's lung

Attributes [hide]

Odo Altham, Male Human Adept 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Mori, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying black hair a little too much giving a sharp black color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Attractive, Mentor. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Mori, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 16 (+3)18 (+4)
Skills Investigation +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Diggory Coombs, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. His white hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Coombs, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp.


Social Check DCs

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