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Advanced [show]


Gerald Kenley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Interpreter uniform. His hair is white, silky, and of moderate length. His violet eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gerald was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Interpreter. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Sabotage a competitor.

Flaws: Terse, Depressed. Bonds: Job, Attractive, Military. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Kenley, Male Human Paladin 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)18 (+4) 11 (+0)6 (-2)
Skills History +7, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Gnoll, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 2000 sp. Hematite (5 gp).


Social Check DCs


William Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. His white hair is cut short. His eyes are brown.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.

History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against goblins.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Mentor, Job. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

William Bradshaw, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 100 gp. Moonstone (60 gp). Eye agate (10 gp). Black pearl (900 gp). 1 Masterwork Common Melee.


Social Check DCs


Trym Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered yellow stockings. His hair is silver and curly. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trym was born in the west. At a young age he loved to build and create. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now travels the world, in search of power and loot.

Motivation: To pay off his debts.

Ideals: Impeccable, Persistence. Bonds: Adventurer, Debt. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Trym Bradford, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 5000 cp. Violet garnet (600 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Anselm Winchester, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His moppish black hair is in a traditional bowl cut. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. When Anselm reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Religious, Military. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Anselm Winchester, Male Human Wizard 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 16 (+3)17 (+3)
Skills Perception +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. His hair is blonde and curly. His hazel eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Gifted. Flaws: Insane, Antagonistic, PTSD. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Wymar Wentworth, Male Human Warlock 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 10000 cp. Bloodstone (30 gp). Violet garnet (500 gp).


Social Check DCs

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