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NPC Generator

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Advanced [show]


Shane Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His black hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born in the east. He has had some formal dancing training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Shane Woods, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Simple lock. 1 Silver holy symbol.


Social Check DCs


Anselm Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.

History: Anselm was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: He's looking for his big break.

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Kent, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)18 (+4) 11 (+0)11 (+0)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Norman Byron, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long silver hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east, but his parents moved at a very young age to the north. Norman was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Mason. He left for the east, certain he would find work there.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Philantrophist. Flaws: Insane. Bonds: Immigrant, Attractive. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Norman Byron, Male Human Barbarian 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 62 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Richard Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a pastel and blue robe with the hood down. His auburn hair is lengthy and is close to two feet long. His gray eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and money/treasure

Ideals: Philantrophist, Athletic. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Bowyer

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Copeland, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Godfrey Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He is portly but not overly obese. His hair is always cut to a buzz. His eyes are blue and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Godfrey was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He has never given up on his writing dream.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Job, Slave. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Godfrey Denholm, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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