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NPC Generator

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Advanced [show]


Theobald Lincoln, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a brown cloak and cross-gartered grey stockings. His clothes are grease stained in places. He wears a colorful flower in his white hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his father.

History: When he was but 8 years old his parents immigrated from the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Theobald Lincoln, Male Human Warlock 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp.


Social Check DCs


Trym Bradly, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man wears a tan coat over a black low-cut shirt, and a feathered hat upon his head. His auburn hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. Trym was born on a far southern island where he grew up under the tutelage of his father, an expert Carpenter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Trym Bradly, Male Human Warlock 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp.


Social Check DCs


Heward Shelby, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of longbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and regain custody of his daughter

Ideals: Fighting, Disciplined, Gifted. Bonds: Family, Poor. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Shelby, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 5000 sp. Eye agate (13 gp). Jet (60 gp). Rock crystal (40 gp).


Social Check DCs


Gilbert Kimberley, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His blonde hair is slicked back into a classic pompadour. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Logical. Bonds: Attractive, Military, Slave. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Gilbert Kimberley, Male Human Bard 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills Arcana +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Druidic
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 30000 cp. Alexandrite (1200 gp). Alexandrite (1200 gp). Zircon (60 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Addington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He keeps his long brown hair kept up in a rat tail. He has violet eyes.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Brewer, who enjoyed hunting, Shane was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Antagonistic, Addict. Bonds: Nature, Family. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Shane Addington, Male Human Druid 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs

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